The first of three Christmas-Day rounds. The final battle between Castle and CITY for the FATE OF THE WORLD.
(Well, okay, really just the glory of having control of Santa Claus - but that's still pretty darn cool.)
As the turn opens, Player B has Santa loaded on her Maid's Hover Board - and is ready to jet towards the center line...and victory.
Player A wastes no time in stopping that attempt cold. Combined fire from The Snow-Mech, Grissom, Chef, Emo-Boy and Siege Cat take down both the Maid and her Board with a roll of devastating roll of 37-11. Santa is again thrown clear - landing Dazed and Confused amongst the loose bricks of Player A's Staging Area.
Sadly, none of Player A's forces are in range to pick up Santa, so she ends her turn.
Sadly, none of Player A's forces are in range to pick up Santa, so she ends her turn.
Player B begins with a HEROic DASH to reclaim Santa. The roll succeeds!
Meanwhile the Jester moves up in the KAOS KART. The Archery Cart is already in range of the Snow-Mech however...
...and a combined attack roll from the Siege Arrow and White Skeleton Archer earn a 20-6 Knockout Blow.
The Snow-Mech is melted - and his hat joins the lineup of the fallen.
The Martian Commander, too far away to hit anyone with his lone remaining spear - decides to try a HEROic MIND CONTROL of the Snowball Girl. An 8-5 roll means he has gained control of her as a ZOMBIE!
The Alien-controlled Jet-Grill moves up and tries a Grill-Slam on the Knight - but it fails, 14-18.
With only two rounds left Player A seems to have a slight edge - even if Santa remains in Player B's direct control. It's a long way to the center of the table...
The next round will be posted at noon! See you then!
The next round will be posted at noon! See you then!
2 comments:
I'm supporting Player B, Because it's not city.
i think it would be funny if santa was rescued and suddenly, his head blew up!!!
Post a Comment