If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
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For some reason everyone decided to call Player A's new Mini-figure "Emo Boy". I have the name here in my notes several times - but for the life of me I can't remember why we started calling him that. Maybe the hat?
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Anyway, Emo Boy was quickly deployed as the pilot of the "Red Cart" vehicle Player A had assembled over the past couple of turns. He added another ranged Siege Weapon and a possible hand-to-hand attack to Player A's defensive line.
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As you may recall, last turn Player B combined her attacks and shattered Player A's Ice Cream Girl to individual pieces. This turn Player A returns the compliment by getting rid of the pilot of the Archery Cart - a massive 35-3 Knock Out Blow that takes out not only the Black Skeleton, but also the Archery Cart!
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Player B spends a bit of time figuring out the build for her day's model - it's not as tricky as the Palette Jack Player A abandoned a few turns ago, but it's not easy either.
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The idea of adding a catapult to her forces is enough to keep Player B focused, though. Soon enough she's added it to her Staging Area - hoping that the snake can fire it off should Player A storm her castle.
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Player B's forces continue their charge towards Player A's stronghold - and the Prize that is Santa Claus. The Bomb Bucket is close enough to launch a bomb at Grissom - but he easily defends 6-11.
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The Mining Cart is quick enough to zip around the side of Player A's forces to enter the Staging Area! Choosing her target wisely, Player B unleashes some Force Lightning against the cat!
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The roll is close - but a 3-1 victory sends the cat flying, and down to only 8 lives left.
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Meanwhile, the Alien Commander struggles once again to rise up. Once again, he fails with a roll of 1-3. He's out until turn 24 - talk about waiting until the very last minute....
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