If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
Player A is once again faced with a "what the heck" gift. Peering at the tiny picture of the completed model on the back of the door flap she wisely decided to skip the "as seen on the box" model and go directly to "creative fusion".
"Maybe I can make it into another cart or something."
Soon enough - she does just that. Another vehicle joins the Player A Armada.
In a move called "circling the wagons" Player A uses her movement phase to hide Santa behind her defensive line. She's determined to make Player B's life as tough as possible for the next few turns.
Maybe if Player B cleaned her room more often her Mom (Player A) would have given her a break. (This has been a paid announcement from Player A.)
To complete her turn, Player A races Ice Cream Girl back towards base.
Player B was a bit daunted by all the tiny bricks in today's model. "I'm not building a stupid table!" she cries - and takes a page from Player A's playbook and begins to create her own vehicles using the new parts.
"Yeeeeeessss. Chaos Gem POWER!"
Sadly, there's no one home at Player B's Staging Area and her brand new Bomber Bucket must stay put this round.
Player B's forces are on the move - and Ice Cream Girl is trapped in the midst of them!
Despite the massive forces arrayed against her, the Ice Cream Girl survives with increasingly impressive rolls of 6-9, 2-9, 4-20 and 3-24! Carrying that shield for extra armor really paid off.
Player B's Wench, meanwhile, is sprinting back to base.
The Martian Commander tries again to wake up with a HEROic Feat, and once again fails with a 1-4 roll. He's out until at least round 22 now. If the Aliens have any more impact on this game, it'll be in the final rounds.