Wednesday, December 17, 2008

Advent Madness: VS Day 17

Advent Madness Day seventeen


If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...

Player A is less than impressed with this turns new mini-model. "What the heck is this supposed to be? The picture on the box sure doesn't help."

"I guess it's a 'work in progress'." she shrugs, and adds the model to her Staging Area. "Maybe I can make a vehicle out of it later."

In the movement phase, Player A sends her chef jetting forward - just in time to watch as both Ice-Cream Girl and the Jet-Grill reach Santa!

Ice Cream Girl wastes no time in attacking Player B's HERO knight - but it's a swing and a miss as the HERO's massive armor foils her roll 6-17.

The Jet-Grill (piloted by Aquaman) takes a turn with a Siege-Engine level Grill Smash Attack - but this too faces an epic fail with a roll of 8-34.

Player B's crystal ball doesn't make much of an impression, but her Video-Game infused imagination latches on to the LEGO Gems, identifying them as "Chaos Crystals." And who are we to argue?

The ball (and gems) are dumped in Player B's staging area for now - she has bigger plans for this turn.

First, she begins to drag Santa away from the center of the battlefield. It's slow going as the HERO has to drag Santa along without the help of a vehicle or even wheelbarrow.

Meanwhile, the Mining Cart zooms into the fray and her bat (not shown) flaps a bit closer to the action.

Taking aim at Ice Cream Girl, Team Archery opens fire!
The Crossbow-on-Wheels misses 5-19!
The Black Skeleton fires and misses 2-32!
The White Skeleton fires and misses 9-15!
In desperation the Witch fires her force lighting at Ice Cream Girl - but the dice are decidedly in Player A's camp this turn and the attack fails 5-9.

The Martian Commander tries a HEROIC FEAT of a mind blast against Player B's HERO Knight - but falls just short with a 4-5 roll.

The Blue Squid Alien, however, breaks the Defensive Block with a 6-damage attack on the Mining Cart! This smashes up the front wheels a great deal, rendering the cart overloaded and thus motionless!

Sensing a possible turn in the tides, the Alien Commander moves up and takes a swing at the HERO Knight. The dice turn and bite Player B on the butt - a 18-10 victory! The Aliens have reclaimed Santa!

...ButPlayer A is closing in....


Ray-The-Sun said...

someone else DID play the better Sonic Games...


Anonymous said...

Gotta love the sonic games! ^_^

-Player B