If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...
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Player A is less than impressed with this turns new mini-model. "What the heck is this supposed to be? The picture on the box sure doesn't help."
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"I guess it's a 'work in progress'." she shrugs, and adds the model to her Staging Area. "Maybe I can make a vehicle out of it later."
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In the movement phase, Player A sends her chef jetting forward - just in time to watch as both Ice-Cream Girl and the Jet-Grill reach Santa!
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Ice Cream Girl wastes no time in attacking Player B's HERO knight - but it's a swing and a miss as the HERO's massive armor foils her roll 6-17.
The Jet-Grill (piloted by Aquaman) takes a turn with a Siege-Engine level Grill Smash Attack - but this too faces an epic fail with a roll of 8-34.
The Jet-Grill (piloted by Aquaman) takes a turn with a Siege-Engine level Grill Smash Attack - but this too faces an epic fail with a roll of 8-34.
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Player B's crystal ball doesn't make much of an impression, but her Video-Game infused imagination latches on to the LEGO Gems, identifying them as "Chaos Crystals." And who are we to argue?
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The ball (and gems) are dumped in Player B's staging area for now - she has bigger plans for this turn.
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First, she begins to drag Santa away from the center of the battlefield. It's slow going as the HERO has to drag Santa along without the help of a vehicle or even wheelbarrow.
Meanwhile, the Mining Cart zooms into the fray and her bat (not shown) flaps a bit closer to the action.
Meanwhile, the Mining Cart zooms into the fray and her bat (not shown) flaps a bit closer to the action.
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Taking aim at Ice Cream Girl, Team Archery opens fire!
The Crossbow-on-Wheels misses 5-19!
The Black Skeleton fires and misses 2-32!
The White Skeleton fires and misses 9-15!
In desperation the Witch fires her force lighting at Ice Cream Girl - but the dice are decidedly in Player A's camp this turn and the attack fails 5-9.
The Crossbow-on-Wheels misses 5-19!
The Black Skeleton fires and misses 2-32!
The White Skeleton fires and misses 9-15!
In desperation the Witch fires her force lighting at Ice Cream Girl - but the dice are decidedly in Player A's camp this turn and the attack fails 5-9.
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The Martian Commander tries a HEROIC FEAT of a mind blast against Player B's HERO Knight - but falls just short with a 4-5 roll.
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The Blue Squid Alien, however, breaks the Defensive Block with a 6-damage attack on the Mining Cart! This smashes up the front wheels a great deal, rendering the cart overloaded and thus motionless!
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Sensing a possible turn in the tides, the Alien Commander moves up and takes a swing at the HERO Knight. The dice turn and bite Player B on the butt - a 18-10 victory! The Aliens have reclaimed Santa!
...ButPlayer A is closing in....
...ButPlayer A is closing in....
2 comments:
someone else DID play the better Sonic Games...
GO SUPER FORM! NOW!
Gotta love the sonic games! ^_^
-Player B
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