Sunday, December 14, 2008

Advent Madness: VS Day 14

Advent Madness Day Fourteen


If you haven't already, you'll want to check out the CITY and Castle daily reveals to see what forces our Players will be deploying today...

In Player A's staging area, fortifications are taking shape. If she can get Santa back to her base, this wall could slow down Player B's forces long enough to ensure a victory...or so Player A hopes.

Movement this round included Player A's Jet-Grill heading back to base with the Fireman's corpse strapped to the back. The Ice-Cream-Girl hurries alongside for support.

Player A's HERO attempts a HEROic Feat to once again return to active duty. The tied die roll of 1-1 indicates only Marginal Success - Player A's HERO is back...but as a faceless ZOMBIE!

One may ask - with no nose, how does this zombie smell? The answer: TERRIBLE!

Player B's latest Mini-figure is ready to dish out damage from her force-lightning. Too bad she's all the way back at the Staging Area...

Player A mocks Player B's wimpy fortifications.

Player B sends her mine cart racing back to pick up the Witch.

Player B makes small changes to her force's lineup near the Cell - and begins to attack! Her archery team takes aim at the Yellow Squid Martian...

The Crossbow-On-Wheels fires...and Misses! (5-5)
The Black Skeleton Fires...and Misses! (5-6)
The White Skeleton Fires...apparently at the sky! (1-7)

The Yellow Squid Martian taunts the archers!

Player B decides a HERO to HERO battle might have better luck! Her Knight moves into range...and attacks Player A's ZOMBIE HERO

Player A just can't catch a break! Her HERO is downed YET AGAIN with a roll of 25-to-21!!

The Alien Commander tries to regain consciousness - but fails his roll 2-7. Still out cold, he can do little to protect Santa's Stasis Cell from Player B next turn! Could this mean freedom for Santa??

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