Read the comic here.
I wanted to spend a bit more time with the executives, but the timeline wouldn't allow it. Figuring out where to put the escape pod access was another problem - I hadn't designed the room for it at all. It worked out okay, though.
Tomorrow, interaction with Pat. I couldn't put that off any longer, either.
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5 comments:
those sneaky Cola Workers......
Aw, no mayhem?
I hope they land in the middle of the sea.
I like "schooof". Good sound effect.
The escape pod doors must have automatic mechanisms on them. Because they're not apparent in the room after Whiskey enters it in #247.
That's another neat effect you should rememember to include.
Who really expects Brick Cola execs to hang around someone who's wielding a flamethrower anyway?
Geoffrey:
The state of the floor is indeed addressed before Past!Whiskey gets back - it's actually rather key.
But I think you'll be rather shocked at how much happens before we get to that point.
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